FOSE Main Page

Fallout 3 Commands

Console Commands
Script Commands
Console Commands
OpCodeLong NameShort NameDescription
0100ShowTSTShow global scripts and variables.
0101ShowVarsSVShow variables on object. [player->sv]
0102ShowQuestVarsSQVShow quest variables. [svq QuestID]
0103ShowQuestsSQList quests.
0104ToggleCombatStatsTCS
0105ToggleSafeZoneTSZDisplay the television 85%% safe zone.
0106ToggleAITAI
0107ToggleCollisionGeometryTCGShow collision geometry.
0108ToggleMaterialGeometryTMGShow material geometry.
0109ToggleBordersTBShow border lines for each cell.
010AToggleSkyTS
010BToggleLeavesTLV
010CToggleWireframeTWFShow the world as wireframe.
010DToggleCollisionTCL
010EToggleDebugTextTDTShow debug numbers on the screen.
010FToggleMenusTMHide all the menus. Used for taking screen shots.
0110TogglePrimitivesTPR
0111ShowScenegraphSSGCreate a window with the full game scene graph or the scene graph of the selected reference.
0112ShowScenegraphSFSGCreate a window with the full game scene graph, open to the node corresponding to the selected reference (if any).
0113ToggleMagicStatsTMS
0114ShowAnimSAShow Animation and Actor status.
0115Show1stPersonS1STShow the 1st person Model from the 3rd person camera. If in 3rd person mode it will show both.
0116HelpShow this help.
0117ToggleNavMeshTNMToggle blocked display.
0118TogglePathLineTPLToggle path display.
0119PickRefByIDPRIDSelect a reference by id for the console.
011ASetLightingPassesSLP4 (0/1) values. amb\diff\tex\spec ex: 1010
011BToggleLODLandTLL
011CSetLODObjectDistanceSLOD
011DSetTerminalMenuPosSTMP
011EMovePipboyKnobMPKmove pipboy knob
011FHighlightBodyPartHBPhighlight body part
0120HighlightAdditionalReferenceHARhighlight a reference
0121DeactivateAllHighlightsDAHremove all VATS highlights
0122ToggleGrassUpdateTGU
0123CenterOnCellCOC
0124SetGameSettingSetGS
0125SetINISettingSetINI"setting:category" value
0126GetINISettingGetINI"setting:category"
0127CenterOnExteriorCOE
0128CalcPathToPointP2P
0129CalcLowPathToPointLP2Pignore locks, allow disabled doors, ignore min use
012ASetFog2 floats, start and end depths
012BSetClipDistfloat, new clip distance
012CToggleShadowVolumesTSV
012DSetImageSpaceGlowSISG
012EToggleDetectionTDETECT
012FToggleHighProcessTHIGHPROCESS
0130ToggleLowProcessTLOWPROCESS
0131ToggleMiddleLowProcessTMLOWPROCESS
0132ToggleMiddleHighProcessTMHIGHPROCESS
0133ToggleAiSchedulesTAIS
0134SpeakSound
0135BetaCommentBCAdd comment to [General] 'sBetaCommentFile' file.
0136ToggleCellNodeTCNToggle 3D for a Cell child node: 0-Actor, 1-Marker, 2-Land, 3-Water, 4-Static, 5-Active
0137ToggleTreesTTTurn trees on/off
0138SetCameraFOVFOVChange the camera's field of view (in deg): default 75
0139VerboseVERBOSEToggle verbose combat/AI messages
013AToggleGodModeTGMToggle God mode
013BRefreshShadersRSReload HLSL shaders from disk
013CToggleScriptsTSCRTurn Script processing on/off
013DToggleConversationsTCONVToggle conversation stats
013EToggleFullHelpTFHToggle Full Help
013FShowQuestLogSQLShow Quest Log
0140ShowFullQuestLogSFQLShow all log entries for a single quest
0141DumpTexturePaletteDTPDump texture palette contents to file
0142DumpModelMapDMMDump model map contents to file
0143CenterOnWorldCOW[COW worldname -10 5]
0144ToggleGrassTGToggle grass display.
0145AddFaceAnimNoteAFAN
0146RefreshINIREFINIRefresh INI settings from file.
0147ToggleEmotionstemoToggle NPC facial emotions.
0148AddDecal
0149TestCode
014APlayerSpellBookpsbAdd all spells to player.
014BPrintAiListpaiPrinted Ai Lists.
014CShowQuestTargetsSQTShow current quest targets
014DHairTint3 ints, RGB
014ESaveGamesaveSaveGame <filename>
014FLoadGameloadLoadGame <filename>
0150TestAllCellsTACTest All Cells (0 - stop, 1 - start, 2 - interiors, 3 - current world)
0151RenderTestCellrtcruns Render Test on player's current parent cell
0152RenderTestHererthruns Render Test on player's current position
0153SaveWorldSave hkWorld <filename>
0154ReloadCurrentClimaterccReloads values from the current climate
0155ReloadCurrentWeatherrcwReloads values from the current weather
0156TestSeenDatatsdVisually displays the current seen data
0157TestLocalMaptlmSimulates the local map. (1 or 0 for FOW on or off)
0158MoveToQuestTargetmovetoqtMove player to current quest target (optional param: target number).
0159PrintNPCDialogpdialogPrints NPC dialog
015AShowSubtitleshow all dialog subtitles (1 shows always, 0 hides always)
015BShowRenderPassessrpdisplay render passes for the next frame
015CFreezeRenderAccumulationfraonly re-render geometry visible during this frame
015DToggleOcclusiontocctoggle occlusion query for geometry
015EOutputMemContextsomcOutput Mem Context info to a file
015FOutputMemStatsomsOutput Mem Stats info to a file
0160ToggleDetectionStatstdsShow the detection stats of the current seletected Ref.
0161SetTargetRefractionstrSets the refractive value of the target
0162SetTargetRefractionFirestrfSets the refractive fire value of the target
0163ToggleRefractionDebugtrdToggles refraction debug render texture
0164ToggleCharControllerShapeTCCSToggle char controller shape type.
0165ShowHeadTrackTargetSHeadTShow the head track target if set from look function
0166SetSkyParamSSPSets various values for the sky
0167SetHDRParamSHPSets various values for the HDR shader
0168ShowPivotSPPuts a temporary yellow plus at the pivot point of the selected reference.
0169PrintHDRParamPHPPrints current HDR settings.
016AToggleHDRDebugTHDToggles HDR debug textures.
016BRevertWorldrwRevert the world
016COutputArchiveProfileoapOutput Archive profile info to a file
016DQuitGameqqqExit game without going through menus.
016ESaveIniFilessaveiniWrites all the .ini files.
016FSetDebugTextsdtSets which debug text is shown.
0170ToggleLiteBritetlbToggles lite brite render mode.
0171RunMemoryPassrmpRuns a cleanup memory pass
0172ResetMemContextsrmcReset Max Mem Contexts
0173ToggleWaterSystemTWSToggles the water system
0174ToggleWaterRadiusTWR
0175ShowWhoDetectsPlayerSWDP Show who detects the player
0176ToggleCombatAItcaiToggles ALL Combat AI
0177ToggleFlyCamtfcToggles the Free Fly camera (UFO cam).
0178ModWaterShadermwsModifies water shader settings
0179WaterShallowColorshallowModifies water shallow color
017AWaterDeepColordeepModifies water deep color
017BWaterReflectionColorreflModifies water reflection color
017CBeginTracebtCreates a trace file (Xenon only)
017DRunCellTestrctRuns a cell test
017EStartAllQuestssaqStarts all quests
017FCompleteAllQuestStagescaqsSets all quest stages
0180FlushNonPersistActorsFlushDeletes all the actors in High who are not persistant
0181ToggleFogOfWarTFOWTurns fog of war on or off.
0182OutputLocalMapPicturesOLMPWrites out the current local map.
0183SetGammasgSets new gamma ramp.
0184WasteMemorywmAllocates some memory (in MB).
0185ClearAdaptedLightcalClears the HDR adapted light texture
0186ToggleCastShadowstsh
0187SetHudGlowConstantsshgcSet parameters for HUD glow.
0188CloseFile
0189SetTreeMipmapBiasstmbSet mipmap LOD bias values for tree billboards.
018ASendSherlockDebugTextssdt
018BDumpMenuPackingInfodpmiDump menu packing information
018CDamageWeapon
018DGetWeaponHealth
018EOutputMemStatsomsfwOutput Mem Stats info to a file
018FPlayExplosionPlays explosion seq in selected obj
0190SetMaxAnisoSets Depth of Field focal distance
0191SetDepthOfFieldRangesdofrSets Depth of Field range
0192SetTargetDOFstdofSets the depth of field based on the target
0193ToggleFullScreenMotionBlurtfsmbToggles Full screen motion blur
0194SetMotionBlursmbSet the motion blur params
0195ToggleFootIKtfikToggles Foot IK system
0196SetVelSets Velocity on a reference
0197DebugCombatPlandcpDebugs the combat plan on an actor
0198SetCombatActionCostsccSets the cost on a combat action
0199ToggleCombatDebugtcdToggles combat debug info
019AForceGroupStrategyfgsForces a combat group strategy
019BTogglePathingInfoFunctionTPIToggle pathing information.
019CShowInventoryinvShows reference inventory
019DResetPerformanceTimersrptResets the performance timers
019EToggleDebugDecalTDDToggle debug displays for decal creation : 0-Wireframe, 1-Solid, 2-Occlusion Query, 3-Transform
019FToggleDecalRenderingTDRToggle decal rendering
01A0SetImageSpaceModifiersEnablesismeSet imagespace modifiers enable: 0-Off, 1-On
01A1SetUFOCamSpeedMultsucsmSet speed mult for UFO cam.
01A2DeleteReferencezapDeletes the specified object ref
01A3ToggleTestLightTTLToggle test light (radius, magnitude).
01A4PlaceLocationMarkerplmPlaceLocationMarker x y z (optional name) (optional color )
01A5ClearLocationMarkersclm
01A6ToggleMultiboundCheckmbcToggle all Multibound check functionality
01A7ToggleGrabIKtgikToggles Grab IK system
01A8ToggleLookIKtlikToggles Look IK system
01A9ToggleRagdollAnimtraToggles Ragdoll Anim system
01AAAddOcclusionPlaneAOPAdd Occlusion plane (x size, y size).
01ABSetGlobalRadialBlursgrbSet parameters for the global radial blur
01ACOutputTextureUseMapOTUMWrites out texture use map data to file.
01ADToggleVATSLightTVLToggle VATS Light
01AEClearScreenBloodcsbClear screen blood
01AFScreenBloodTesttsbTESTToggle screen blood debugging
01B0ResetDialogueFlagsrdfDebug resets SayOnce, TalkedToPc, etc.
01B1ResetAllTerminalsratDebug resets all hacked/locked terminals.
01B2GetActorValueInfoGetAVInfoGet detailed an actor value info. [player.getav luck]
01B3CloseAllMenuscamCloses all open menus
01B4ToggleBoundVisGeomtbvgToggles bound visualization for a ref
01B5DebugMilesPS3dm3Enumerates Miles samples and streams
01B6SetConsoleOuputFilescofSets the given file as target for console output.
01B7TestRaceSexTerimnaltrstTest race/sex menu rendered terminal
01B8IgnoreRenderPassirpIgnore the given renderpass
01B9PlayVATSCameraspvcPlay this set of VATS cameras for the next VATS playback.
01BASetTargetFalloffstfoSets the falloff of the target
01BBToggleActorMovertamToggles actor movement through pathing system
01BCCopySavesCopySavesCopy save games from the host machine or a memory stick (ms).
01BDDrawSkeletondasEnables skeleton drawing
01BEToggleEOFImageSpaceteofisToggles end of frame imagespace effects
01BFForceFileCacheffcEnumerates Miles samples and streams
01C0DumpNiUpdatesdnuDumps the next frame's calls to NiNode/NiAVObject::UpdateDownwardPass to NiDump*.xls (only Debug/PIX 360 builds)
01C1TestDegradedegrades the specified number of MB of textures. negative values degrade all possible. (only 360 builds)
01C2ToggleDepthBiastdbtoggles depth bias for decals on or off
01C3ToggleSPURenderBatchtSPURBtoggles the SPU render batch on or off
01C4ToggleSPUTransformUpdatetSPUTUtoggles the SPU transform update on or off
01C5ModifyFaceGenmfgModify FaceGen Functionality
01C6ForceRSXCrashfRSXForces an RSX crash
01C7SetEmitterParticleMaxSets the maximum number of particles emitted by a non-master particle system emitter
01C8SetMPSParticleMaxSets the maximum number of particles emitted by master particle system emitter set
01C9SetTaskThreadSleepSets the task thread sleep value (-1 to disable).
01CASetTaskThreadUpdateSleepSets the task thread update sleep value (-1 to disable).
01CBEvalActorTexturesEAT


Script Commands
OpCodeLong NameShort NameDescription
1000UnusedFunction0
1001GetDistance
1002AddItem
1003SetEssential
1004Rotate
1005GetLocked
1006GetPos
1007SetPos
1008GetAngle
1009SetAngle
100AGetStartingPos
100BGetStartingAngle
100CGetSecondsPassed
100DActivate
100EGetActorValueGetAVGet an actor value. [player.getav luck]
100FSetActorValueSetAVSet an actor value. [player.setav luck, 75]
1010ModActorValueModAVModify an actor value. [player.modav luck, -10]
1011SetAtStart
1012GetCurrentTime
1013PlayGroupIE: PlayGroup SEQNAME 1
1014LoopGroup
1015SkipAnim
1016StartCombat
1017StopCombat
1018GetScale
1019IsMovingIs the actor moving?
101AIsTurningIs the actor turning?
101BGetLineOfSightGetLOS
101CAddSpell
101DRemoveSpell
101ECast
101FGetButtonPressed
1020GetInSameCell
1021Enable
1022Disable
1023GetDisabled
1024MenuMode
1025PlaceAtMe
1026PlaySoundPlay a 2D sound. (Optional: 1 to indicate a system sound, 0 otherwise.
1027GetDisease
1028GetVampire
1029GetClothingValue
102ASameFaction
102BSameRace
102CSameSex
102DGetDetected
102EGetDead
102FGetItemCount
1030GetGold
1031GetSleeping
1032GetTalkedToPC
1033Say
1034SayTo
1035GetScriptVariable
1036StartQuest
1037StopQuest
1038GetQuestRunningGetQR
1039SetStage
103AGetStage
103BGetStageDone
103CGetFactionRankDifference
103DGetAlarmed
103EIsRaining
103FGetAttacked
1040GetIsCreature
1041GetLockLevel
1042GetShouldAttack
1043GetInCell
1044GetIsClass
1045GetIsRace
1046GetIsSex
1047GetInFaction
1048GetIsID
1049GetFactionRank
104AGetGlobalValue
104BIsSnowing
104CGetDisposition
104DGetRandomPercent
104EStreamMusic
104FGetQuestVariable
1050GetLevel
1051GetArmorRating
1052RemoveItem
1053ModDisposition
1054GetDeadCount
1055ShowMap
1056StartConversationStart a conversation [Bob.StartConversation Joe, SecretTopic]
1057Drop
1058AddTopic
1059ShowMessage
105ASetAlert
105BGetIsAlerted
105CLook
105DStopLook
105EEvaluatePackageevp
105FSendAssaultAlarm
1060EnablePlayerControls7 optional (0/1) values. movement\pipboy\fighting\pov\looking\rollover\sneaking ex: 1 0 0 1 0 0 0
1061DisablePlayerControls7 optional (0/1) values. movement\pipboy\fighting\pov\looking\rollover\sneaking ex: 1 0 0 1 0 0 0
1062GetPlayerControlsDisabled7 optional (0/1) values. movement\pipboy\fighting\pov\looking\rollover\sneaking ex: 1 0 0 1 0 0 0
1063GetHeadingAngle
1064PickIdle
1065IsWeaponOut
1066IsTorchOut
1067IsShieldOut
1068CreateDetectionEvent
1069IsActionRef
106AIsFacingUp
106BGetKnockedState
106CGetWeaponAnimType
106DIsWeaponSkillType
106EGetCurrentAIPackage
106FIsWaiting
1070IsIdlePlaying
1071CompleteQuest
1072Lock
1073UnLock
1074GetMinorCrimeCount
1075GetMajorCrimeCount
1076GetActorAggroRadiusViolated
1077GetCrimeKnown
1078SetEnemy
1079SetAlly
107AGetCrime
107BIsGreetingPlayer
107CStartMisterSandMan
107DIsGuard
107EStartCannibal
107FHasBeenEaten
1080GetFatiguePercentageGetFatigue
1081GetPCIsClass
1082GetPCIsRace
1083GetPCIsSex
1084GetPCInFaction
1085SameFactionAsPC
1086SameRaceAsPC
1087SameSexAsPC
1088GetIsReference
1089SetFactionRank
108AModFactionRank
108BKillActorkill
108CResurrectActorresurrect
108DIsTalking
108EGetWalkSpeedGetWalk
108FGetCurrentAIProcedure
1090GetTrespassWarningLevel
1091IsTrespassing
1092IsInMyOwnedCell
1093GetWindSpeed
1094GetCurrentWeatherPercentgetweatherpct
1095GetIsCurrentWeathergetweather
1096IsContinuingPackagePCNear
1097AddScriptPackage
1098RemoveScriptPackage
1099CanHaveFlames
109AHasFlames
109BAddFlames
109CRemoveFlames
109DGetOpenState
109EMoveToMarkerMoveTo
109FGetSitting
10A0GetFurnitureMarkerID
10A1GetIsCurrentPackage
10A2IsCurrentFurnitureRef
10A3IsCurrentFurnitureObj
10A4SetSizeCSizeShrink/Grow an actor. [player.shrink 0.0 or radius]
10A5RemoveMe
10A6DropMe
10A7GetFactionReaction
10A8SetFactionReaction
10A9ModFactionReaction
10AAGetDayOfWeek
10ABIgnoreCrime
10ACGetTalkedToPCParam
10ADRemoveAllItems
10AEWakeUpPC
10AFIsPCSleeping
10B0IsPCAMurderer
10B1SetCombatStylesetcs
10B2PlaySound3D
10B3SelectPlayerSpellspspell
10B4GetDetectionLevel
10B5IsActorDetected
10B6GetEquipped
10B7Wait
10B8StopWaiting
10B9IsSwimming
10BAScriptEffectElapsedSeconds
10BBSetCellPublicFlagsetpublicSet public flag on cell. [setpublic MyCell 1]
10BCGetPCSleepHours
10BDSetPCSleepHours
10BEGetAmountSoldStolen
10BFModAmountSoldStolen
10C0GetIgnoreCrime
10C1GetPCExpelled
10C2SetPCExpelled
10C3GetPCFactionMurder
10C4SetPCFactionMurder
10C5GetPCEnemyofFaction
10C6SetPCEnemyofFaction
10C7GetPCFactionAttack
10C8SetPCFactionAttack
10C9UnusedFunction21
10CAUnusedFunction22
10CBGetDestroyed
10CCSetDestroyed
10CDGetActionRefgetAR
10CEGetSelfthis
10CFGetContainer
10D0GetForceRun
10D1SetForceRun
10D2GetForceSneak
10D3SetForceSneak
10D4AdvancePCSkillAdvSkill
10D5AdvancePCLevelAdvLevel
10D6HasMagicEffect
10D7GetDefaultOpenReturns 1 if this object is open by default.
10D8SetDefaultOpenA value of 1 will make the object open by default.
10D9ShowClassMenu
10DAShowRaceMenu
10DBGetAnimActionReturn the actors current anim action.
10DCShowNameMenu
10DDSetOpenStateA value of 1 will make the object open.
10DEUnusedFunction26
10DFIsSpellTarget
10E0GetVATSMode
10E1GetPersuasionNumber
10E2GetSandman
10E3GetCannibal
10E4GetIsClassDefault
10E5GetClassDefaultMatch
10E6GetInCellParam
10E7SetInChargenA value of 1 will be in chargen.
10E8GetCombatTarget
10E9GetPackageTarget
10EAShowSpellMaking
10EBGetVatsTargetHeight
10ECSetGhostA value of 1 will make the NPC act as a 'ghost'.
10EDGetIsGhostReturns 1 if the actor is acting as a 'ghost'.
10EEEquipItemEquipObject
10EFUnequipItemUnEquipObject
10F0SetClass
10F1SetUnconsciousA value of 1 will be unconscious.
10F2GetUnconsciousReturns 1 if is unconscious.
10F3SetRestrainedA value of 1 will be restrained.
10F4GetRestrainedReturns 1 if is restrained.
10F5ForceFleeFleeForces a actor to flee if destination or cell is passed in uses them
10F6GetIsUsedItem
10F7GetIsUsedItemType
10F8UnusedFunction9
10F9UnusedFunction10
10FAUnusedFunction11
10FBUnusedFunction12
10FCUnusedFunction13
10FDUnusedFunction14
10FEGetIsPlayableRace
10FFGetOffersServicesNow
1100GetGameSettingGetGS
1101StopCombatAlarmOnActorSCAOnActor
1102GetUsedItemLevel
1103GetUsedItemActivate
1104SetWeatherswSets the active weather to the specified type
1105ForceTakeCoverTakeCoverForces a actor to move away from the target actor for a period of time
1106ModBarterGold
1107SetBarterGold
1108GetBarterGold
1109IsTimePassing
110AIsPleasant
110BIsCloudy
110CTrapUpdate
110DSetQuestObject
110EForceActorValueForceAVDoes modav XXX (value - getav XXX). [player.forceav luck 25]
110FModPCSkillModPCSModify the Players Skill. [modpcs Blunt, 10]
1110ModPCAttributeModPCAModify an actor value. [modpca luck, 10]
1111EnableFastTravelEnableFast
1112GetArmorRatingUpperBody
1113GetParentRef
1114PlayBink
1115GetBaseActorValueGetBaseAVGet a base actor value. [player.getbaseav luck]
1116IsOwnerget the ownership of the ref
1117SetOwnership
1118IsCellOwnerget the ownership of the ref
1119SetCellOwnership
111AIsHorseStolen
111BSetCellFullName
111CSetActorFullName
111DIsLeftUp
111EIsSneaking
111FIsRunning
1120GetFriendHit
1121IsInCombat
1122SetPackDurationSPDur
1123PlayMagicShaderVisualsPMS
1124PlayMagicEffectVisualsPME
1125StopMagicShaderVisualsSMS
1126StopMagicEffectVisualsSME
1127ResetInterior
1128IsAnimPlaying
1129SetActorAlphaSAA
112AEnableLinkedPathPoints
112BDisableLinkedPathPoints
112CIsInInterior
112DForceWeatherfwForces the active weather to the specified type, without transition.
112EToggleActorsAI
112FIsActorsAIOff
1130IsWaterObjectWater condition used for drinking animation.
1131UnusedFunction15
1132IsActorUsingATorch
1133SetLevel
1134ResetFallDamageTimer
1135IsXBox
1136GetInWorldspace
1137ModPCMiscStatModPCMS
1138GetPCMiscStatGetPCMS
1139IsActorEvil
113AIsActorAVictim
113BGetTotalPersuasionNumber
113CSetScaleSet the scale of an object
113DModScaleModify the scale of an object
113EGetIdleDoneOnce
113FKillAllActorskillall
1140GetNoRumors
1141SetNoRumors
1142Dispel
1143WhichServiceMenu
1144TriggerHitShaderths
1145FunctionUnused16
1146Reset3DState
1147IsRidingHorse
1148DispelAllSpells
1149UnusedFunction17
114AAddAchievement
114BDuplicateAllItems
114CIsInDangerousWater
114DEssentialDeathReload
114ESetShowQuestItems
114FDuplicateNPCStats
1150ResetHealth
1151SetIgnoreFriendlyHitssifhSet whether an actor should ignore friendly hits (0-no, 1-yes)
1152GetIgnoreFriendlyHitsgifhSee if an actor is ignoring friendly hits
1153IsPlayersLastRiddenHorse
1154SetActorRefractionsar
1155SetItemValue
1156SetRigidBodyMass
1157ShowViewerStringssvs
1158ReleaseWeatherOverriderwo
1159SetAllReachable
115ASetAllVisible
115BSetNoAvoidance
115CSendTrespassAlarm
115DSetSceneIsComplex
115EAutosave
115FStartMasterFileSeekData
1160DumpMasterFileSeekData
1161IsActor
1162IsEssential
1163PreloadMagicEffect
1164ShowDialogSubtitles
1165UnusedFunction27
1166IsPlayerMovingIntoNewSpace
1167UnusedFunction28
1168UnusedFunction29
1169GetTimeDead
116AGetPlayerHasLastRiddenHorse
116BGetLinkedRef
116CDamageObjectdo
116DIsChild
116EUnusedFunction1
116FGetLastPlayerAction
1170IsPlayerActionActive
1171SetTalkingActivatorActor
1172IsTalkingActivatorActor
1173ShowBarterMenusbm
1174IsInList
1175UnusedFunction18
1176AddPerk
1177RewardXP
1178ShowHackingMiniGameshmg
1179ShowSurgeryMenussmg
117AShowRepairMenusrm
117BFunctionUnused19unused
117CAddNoteAN
117DRemoveNoteRN
117EGetHasNoteGetN
117FAddToFactionAddfac
1180RemoveFromFactionRemovefac
1181DamageActorValueDamageAVDamage an actor value.
1182RestoreActorValueRestoreAVRestore an actor value.
1183TriggerHUDShudderhudshTrigger shudder effect on HUD. Params=Intensity/Duration.
1184SetDispositionSetDispSets the dispostion with modifiers
1185ShowComputersInterfacesci
1186SetGlobalTimeMultipliersgtm
1187GetHitLocationWhat BGSBodyPart::LIMB_ENUM was hit. -1 = none, 0 = torso, ...
1188IsPC1stPersonpc1stIs the player playing in 1st person mode?
1189PurgeCellBufferspcbForcibly unloads all unattached cells in cell buffers.
118APushActorAway
118BSetActorsAI
118CClearOwnership
118DGetCauseofDeathWhat killed the actor
118EIsLimbGoneIs BGSBodyPart::LIMB_ENUM been dismembered
118FIsWeaponInListIs the current weapon in the form list
1190PlayIdlePlay this idle on the current actor.
1191ApplyImageSpaceModifierimodAdds an imagespace modifier to the active list
1192RemoveImageSpaceModifierrimodRemoves an imagespace modifier from the active list
1193HasFriendDisposition
1194FunctionUnused20
1195FriendDispositionBoost
1196SetCellImageSpace
1197ShowChargenMenuscgm
1198GetVATSValue
1199IsKiller
119AIsKillerObject
119BGetFactionCombatReaction
119CUseWeapon
119DEvaluateSpellConditionsesc
119EToggleMotionBlurtmbToggle Motion Blur for the selected reference
119FExists
11A0GetGroupMemberCount
11A1GetGroupTargetCount
11A2SetObjectiveCompletedSet objective completion status: 0-Off, 1-On
11A3SetObjectiveDisplayedSet objective displayed status: 0-Off, 1-On
11A4GetObjectiveCompletedGet objective completion status: 0-Off, 1-On
11A5GetObjectiveDisplayedGet objective displayed status: 0-Off, 1-On
11A6SetImageSpace
11A7PipboyRadiopradControl the Pipboy radio. Enable, Disable, Tune
11A8RemovePerk
11A9DisableAllActorsDisAA
11AAGetIsFormType
11ABGetIsVoiceType
11ACGetPlantedExplosive
11ADCompleteAllObjectivesComplete all of a quest's objectives
11AEIsActorTalkingThroughActivator
11AFGetHealthPercentage
11B0SetAudioMultithreadingSAM
11B1GetIsObjectType
11B2ShowChargenMenuParamsscgmp
11B3GetDialogueEmotion
11B4GetDialogueEmotionValue
11B5ExitGameexit
11B6GetIsCreatureType
11B7SetMerchantContainer
11B8RemoveMerchantContainer
11B9ShowWarning
11BAEnterTrigger
11BBMarkForDelete
11BCAddItemHealthPercent
11BDPlaceAtMeHealthPercent
11BEGetInZone
11BFDisableNavMeshDisable navmesh by FormID
11C0EnableNavMeshEnable navmesh by FormID
11C1HasPerk
11C2GetFactionRelation
11C3IsLastIdlePlayed
11C4SetNPCRadiosnrEnable/Disable NPC radio playback: 0-Off, 1-On
11C5SetPlayerTeammate
11C6GetPlayerTeammate
11C7GetPlayerTeammateCount
11C8OpenTeammateContainer
11C9ClearFactionPlayerEnemyFlag
11CAClearActorsFactionsPlayerEnemyFlag
11CBGetActorCrimePlayerEnemy
11CCGetActorFactionPlayerEnemy
11CDSetPlayerTagSkill
11CEIsPlayerTagSkill
11CFGetPlayerGrabbedRef
11D0IsPlayerGrabbedRef
11D1PlaceLeveledActorAtMe
11D2UnusedFunction
11D3ShowLockpickMenuslpm
11D4GetBroadcastState
11D5SetBroadcastState
11D6StartRadioConversation
11D7GetDestructionStage
11D8ClearDestruction
11D9CastImmediateOnSelfcios
11DAGetIsAlignment
11DBResetQuest
11DCSetQuestDelay
11DDForceActiveQuest
11DEGetThreatRatio
11DFMatchFaceGeometry
11E0GetIsUsedItemEquipType
11E1GetPlayerName
11E2FireWeapon
11E3ShowTutorialMenu
11E4AgeRace
11E5MatchRace
11E6SetPCYoung
11E7SexChange
11E8ShowSPECIALBookMenussbm
11E9GetConcussed
11EASetZoneRespawns
11EBSetVATSTarget
11ECGetMapMarkerVisible
11EDResetInventory
11EEShowSPECIALBookMenuParamsssbmp
11EFGetPermanentActorValueGetPermAVGet an actor value ignoring temporary modifiers. [player.getav luck]
11F0GetKillingBlowLimbWhich BGSBodyPart::LIMB_ENUM received the killing blow
11F1ShowBarberMenu
11F2ShowPlasticSurgeonMenu
11F3TriggerLODApocalypse
11F4GetWeaponHealthPerc
11F5SetWeaponHealthPerc
11F6ModWeaponHealthPerc
11F7GetRadiationLevel
11F8ShowAllMapMarkerstmmShows/hides map markers (1 shows, 0 hides)(1 travel(default), 0 no travel)(1 all, 0 all but hidden(default)).
11F9ShowChargenMenuModValuesscgmod
11FAResetAI
11FBSetRumbleCreates rumble in the controller (left motor) (right motor) (duration)
11FCSetNoActivationSoundSet the sound to play when activation fails (Sound)
11FDClearNoActivationSoundClear the activation failure sound
11FEGetLastHitCritical
11FFPlayMusic
1200SetLocationSpecificLoadScreensOnly
1201ResetPipboyManager
1202SetPCToddler
1203IsCombatTarget
1204RewardKarma
1205TriggerScreenBloodtsbTrigger screen blood
1206GetVATSRightAreaFree
1207GetVATSLeftAreaFree
1208GetVATSBackAreaFree
1209GetVATSFrontAreaFree
120AGetIsLockBroken
120BIsPS3
120CIsWin32
120DGetVATSRightTargetVisible
120EGetVATSLeftTargetVisible
120FGetVATSBackTargetVisible
1210GetVATSFrontTargetVisible
1211AttachAshPile
1212SetCriticalStage
1213IsInCriticalStage
1214RemoveFromAllFactions
1215GetXPForNextLevel
1216ShowLockpickMenuDebugslpmd
1217ForceSave
1218SetSPECIALPoints
1219AddSPECIALPoints
121ASetTagSkills
121BAddTagSkills
121CSin
121DCos
121ETan
121FSqrt
1220Log
1221Abs
1222GetQuestCompletedGetQC
1223ForceTerminalBack
1224PipBoyRadioOff
1225AutoDisplayObjectives
1226IsGoreDisabled
1227FadeSFXFSFX
1228SetMinimalUse
1229SetPCCanUsePowerArmor
122AShowQuestStagesSQS
122BGetSpellUsageNum
122CForceRadioStationUpdateFRSU
122DGetActorsInHigh
122EHasLoaded3D
122FDisableAllMines
1230SetLastExtDoorActivated
1231KillQuestUpdatesKQU
1232IsImageSpaceActive